[ Ponychan ] [ pony / chat / ef ] [ rp ] [ mode7 ]

/rp/ - Roleplay

The place for, well, roleplaying. Feel free to jump in.
Name
?

This field is optional. You can choose any name you want, or you can post anonymously by leaving this field empty.

Tripcodes are a way to identify yourself between posts without having to register with the site. To use a tripcode, enter your name as ‹name›#‹key›.You can choose anything you want as the key—it is private and will never be shown to other posters or stored on the server. For example:

Rarity#bestpony → Rarity!.4PK7yxdII

If you want a tripcode containing specific words, you can download a program designed to search for tripcodes, such as Tripcode Explorer.

Email
?

Entering an e-mail is optional.

There are also code words you can enter here which perform certain actions when you submit your post.

  • sage — lets you post without bumping a thread.
  • nonoko — uses the original post behavior to redirect to the board index.

These can be used at the same time as an e-mail address by typing ‹email›#‹action›.

You can also use Skype names in place of an e-mail. The notation is the same as a link to a username on skype itself, which is skype:‹username›

Subject
Comment?
Giving emphasis
[b] Bold [/b] Ctrl + B
[i] Italic [/i] Ctrl + I
[u] Underlined [/u] Ctrl + U
[s] Strikethrough [/s] Ctrl + R
Hiding text
[?] Spoiler text [/?] Ctrl + S
[h] Hide block of text [/h] Ctrl + H
Special
[rcv] Royal Canterlot voice [/rcv] Ctrl + K
[shy] Fluttershy voice [/shy]
[cs] Comic Sans [/cs]
[tt] Monospaced [/tt]
[d20], [4d6] — Dice rolls
URLs and linking
Link to a post on the current board
>>1234
Link to another board
>>>/pony/
Link to a post on another board
>>>/pony/1234
Hypertext links
[url=https://www.ponychan.net/] Ponychan [/url]
File
Embed
Flag
Password?

This field is for editing and deletions.


File: 1761850810056.jpg (91.12 KB, 427x342, twi204.jpg)

In Liska's Claws - A TDE adventure #2 Country code: at, country type: geoip, valid: 1  582[Last 50 Posts]

Continuation from the previosu thread:
>>581

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  585

>>580
Vinifera blushes. "I-it's nothing like that."

>>581
"I know. Just a casual stroll."

Country code: us, country type: geoip, valid: 1  586

File: 1761851038713.jpg (3.1 KB, 168x182, dwarf.jpg)

>>584 ok; if you say so

Country code: at, country type: geoip, valid: 1  587

File: 1761851077172.jpg (180.86 KB, 396x603, Fina.jpg)

>>585
"Alright then, a quick stroll. Hopefully there won't be any kraken neare the sore!"

Country code: us, country type: geoip, valid: 1  588

>sips his ale with amusement and looks for a spot to sleep

Country code: at, country type: geoip, valid: 1  589

File: 1761851266819.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>588
There's still a few free beds in the dorm. The light is rather dim and the stranger in the corner is snoring loudly.

Boronian looks over at Nazom... "So, do you have a general idea how long the trip will take?"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  591

>>587
"Ha-ha.", figure she was joking.

I take Fina out for a night stroll.

Country code: at, country type: geoip, valid: 1  592

>>591
"So... where do you want to go? Down to the sore? Or the river?"

Country code: us, country type: geoip, valid: 1  593

File: 1761851415155.png (50.65 KB, 266x285, batdwarf.png)

>>589 "I'm guessing another week and a half, maybe longer? 2 more days of walking, and 5 back, at minimum."

Country code: at, country type: geoip, valid: 1  594

File: 1761851568054.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>593
"Hm, that doesn't sound too bad. But to make sure, we should maybe check out that diary Fina keeps waving around."

Country code: us, country type: geoip, valid: 1  595

File: 1761851635875.jpg (22.56 KB, 188x309, dwarf2.jpg)

>>594 "Good idea..."
>looks to see if she left it behind by any chance

Country code: at, country type: geoip, valid: 1  596

>>595
It was indeed lying there ungarded...

"3rd Boron of the year 903
Mistress Sari is very upset. She said she had important business to do, I should pack everything, we would leave this evening. Shortly thereafter some wagoners arrived. They packed everything of value and loaded it on a carriage. I am sure they took some for themselves, but the Mistress said it was alright. We left with the evening tide. Heldan, the lover of the Mistress, accompanies us.

4th Boron of the year 903
We sail north with moderate wind. It is extremely cold. It starts to snow in the afternoon. The crew is grumpy. Sailing to Paavi in winter is supposed to bring bad luck.

5th Boron of the year 903
The captain explains that the ship has a flat hull. If she is caught by drift ice, the hull will not spring a leak but will be lifted out of the water.

6th Boron of the year 903
The ice drift becomes stronger, heavy wind is pushing us towards the coast. The captain can countersteer, but we barely move forward anymore. The crew says the voyage is ill-fated. The witch on board (they mean the Mistress) is cursed.

7th Boron of the year 903
Mistress still hasn’t told me where we are going. I am worried about the crew. The ice drift has gotten worse again. The captain thinks we cannot go any further and moors at the mouth of the Ceamon. There is a small village her called Caamajuk. We disembark. The Mistress says we cannot wait. A short time later we have found a boatman.

8th Boron of the year 903
It was still night when we brought everything on board. This morning, we move up the river.

11th Boron of the year 903
It is already dark as we reached Kokjuk. Mistress has rented some ponies and a guide.

12th Boron of the year 903
We loaded our valuable freight on the animals.

18th Boron of the year 903
After lots of troubles we have reached a small village called Uta. The small horses are very sturdy.

19th Boron of the year 903
There is a round lake here which the locals call Johonkuhun.

22nd Boron of the year 903
We find a temple of Boron in the middle of this solitude. Is it a good omen in these god-less lands?

23rd Boron of the year 903
The high snow makes it hard to move forward. We reach a ruin in the evening. It gives us some protection from the cold winds. I can barely feel my feet anymore. I awake from howling at midnight. Was it really just the wind?

25th Boron of the year 903
We have reached a village at a river.

26th Boron of the year 903
One of the ponies has died this morning, another one follows in the afternoon. The Mistress has told us to load the valuables onto our riding horses. We will walk on foot ourselves.



28th Boron of the year 903
We are hopelessly lost. Thick fog makes it impossible to orientate ourselves. But the Mistress presses on as if she’s possessed.

30th Boron of the year 903
We have been in this snowy desolation for four days now. We are out of food. We squeeze water out of the ice out of thirst. We keep each other awake at night or we would freeze to death. This seems to be the end.

2nd Hesinde of the year 903
I no longer feel my toes.

4th Hesinde of the year 903
I can barely write with my stiff finger. We were saved. At the Wolf Stone some natives found us and carries us to their camp. They gave me booze, lots of booze. When I awoke, they had cut off my toes. Their shaman said it had to be done, or the gangrene would have spread across the whole leg. I wonder why I pledged loyalty to Sari. But it is not on me to doubt my Mistress.

6th Hesinde of the year 903
The Mistress urges us to depart. I still cannot walk properly again. We rent some of these strange animals they call Carens. They are to carry our load while we use the horses to ride. A guid is to bring us to the Bornland.

10th Hesinde of the year 903
We spend the night at a lonely trading post. It’s nothing but a lonely house in the endless snow.

11th Hesinde of the year 903
We reach another trading post in the evening. Our guide has quarrels with a hunter – because of some wolf pelts.

12th Hesinde of the year 903
Our guide is dead, the hunter is gone. There are no tracks in the snow. No one wants to guide us because the weather is so bad. Still, the Mistress orders us to move on.

13th Hesinde of the year 903
We move Easte I think, or South. We are lost again.

18th Hesinde of the year 903
At the crack of dawn Halden has passed away. The Mistress is beside herself with sorrow. She does not want to see anyone; I have to hide. I hear her pray. She does not want any of the gold anymore. She orders me to unload everything and let it just lie here. I obey, I don’t know why. Mountains of gold in the snow. But I will retrieve it, so help me the Gods. I will retrieve it – someday later."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  597

>>592
"How about we walk down the river towards the shore, walk along the shore and back to the Inn?"

Country code: at, country type: geoip, valid: 1  598

File: 1761851915847.jpg (180.86 KB, 396x603, Fina.jpg)

>>597
Fina agrees and you take a quiet stroll towards the river... it's running quickly and you decide not to get too close to it. There could be slippery grass or rocks.

Fina has brought her lamp, so you have some light.

Country code: us, country type: geoip, valid: 1  599

File: 1761852153260.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>594 "The steps we're retracing took almost a month from Caamajuk, but they got lost and had all sorts of problems. So we may be traveling for a while.... We'll need to travel up the river from the village and then head inland some ways."

>looks to see if there's any additional writing in the diary before putting it back where it was.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  600

File: 1761852266027.jpg (49.95 KB, 390x280, king-elf-magic-autumn-forest-2…)

>>598
As the two walked together.

"I figured with all the travelling of late, and noisy taverns and the like, you need some time to de-stress. Even I prefer some quiet space at times."

Country code: at, country type: geoip, valid: 1  601

File: 1761852316563.jpg (51.81 KB, 244x294, twi201.jpg)

>>599
"A month?! Shoot... we need to make sure our provisions are always properly stocked. Maybe we can find some additional things in that store tomorrow when it opens..."

>Roll for Intuition +3

Country code: us, country type: geoip, valid: 1  602

File: 1761852371079.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

>>601 Roll 1d20 + 3 = 7
Good thing we've got 2 mules!

Country code: at, country type: geoip, valid: 1  603

File: 1761852552018.jpg (453.59 KB, 2113x1461, treasure map.jpg)

>>602
You look closely at the book and the writing... but nothing more is there to find. You are certain you were quite thorough with your examination.

There is of course the map.

Country code: at, country type: geoip, valid: 1  604

>>600
Fina nods... "It is quite nice here, though I certainyl wouldn't want to live here. I'm more of a city girl, you cknow?"

>Roll for Perception +2

Country code: us, country type: geoip, valid: 1  605

>>601 "I'm guessing we have to find the headwaters of the river that flows into that village by the coast. Maybe we can top up our provisions there. There should also be a couple of small villages along the way inland."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  606

>>604
"You grew up in a city?"

👀Roll 1d20 + 2 = 5

Country code: at, country type: geoip, valid: 1  607

File: 1761852900631.jpg (5.47 MB, 4317x4214, map.jpg)

>>605
Here's the new, improved map!

Country code: us, country type: geoip, valid: 1  608

>>607 (spiffy!)

Country code: at, country type: geoip, valid: 1  609

File: 1761853027990.png (246.36 KB, 618x496, twi203.png)

>>606
Fina was just about to reply, when you both suddenly hear the sound of hoofs on the road, leading up from Riva. Then there is silence as if the horse had stopped.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  610

>>609
"Hm... maybe someone is also taking a stroll by horse on this route?"

I look around to see if there was a horseman.

Country code: at, country type: geoip, valid: 1  611

>>610
>Roll once more for Perception +2

Fina suddenly turned off her lantern. "I have a bad feeling..." she whispered.

>>608
Boronian looked at the diary, scratching his head. "I guess until Uta the road is clear... I've never been that far up north."

Country code: us, country type: geoip, valid: 1  612

File: 1761853623799.png (57.11 KB, 232x202, df_yay.png)

>>611 It's hard to tell where they walked after the village at the river. Maybe the people there can direct us to a nearby trading post.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  613

File: 1761853660979.gif (4.05 MB, 498x280, headless horseman.gif)

>>611
👀Roll 1d20 + 2 = 6

"Maybe it's a headless horseman? I heard they're common spooks around late... whatever we call October on this world."

Country code: at, country type: geoip, valid: 1  614

File: 1761854128323.jpg (1.03 MB, 2702x1839, headhunters.jpg)

>>613
As you peer into the night, you see one of the head hunters you met in Riva (the second from left on the picture). He sits quietly on his horse, scanning the area.

>>612
"That's a good idea, we should ask around for help whenever we can."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  615

>>614
I whisper to Fina.
"Don't be alarmed, but I think it's one of those blokes from before who was after you."

Country code: at, country type: geoip, valid: 1  616

File: 1761854337427.jpg (62.49 KB, 352x325, twi199.jpg)

>>615
Fina pressed herself tightly onto the floor, tugging at Vinifera's leg to do the same... For a moment it seemed as if the rider was looking in your general direction.

Country code: us, country type: geoip, valid: 1  617

>>614 Get some rest. I'm going down for a nightcap.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  618

>>616
"Let's move off the road." I told her, tugging her towards the trees or bushes.
"We paid him off, what more does he want from you?"

Country code: at, country type: geoip, valid: 1  619

File: 1761854656551.png (398.93 KB, 993x559, twi193.png)

>>617
Boronian laughs "It never surprises me how much dwarfs can drink... Well, good night to you."

>>618
Fina didn't reply but looked anxiously as the rider began to move. He lead the horse slowly towards the center of town where the inn was.

Country code: us, country type: geoip, valid: 1  620

File: 1761854724729.png (1.57 KB, 345x49, laced_water.png)

>>619 "Good night!"
>goes down for another mug of "ale"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  621

>>619
We wait until the rider has passed.

"He's heading towards the Inn. You think Naz and Bor will notice him?"

Country code: at, country type: geoip, valid: 1  622

File: 1761854923916.jpg (62.49 KB, 352x325, twi199.jpg)

>>620
By the time you come down, the room is already empty, everyone has headed home. The innkeeper was still there though, and fills you a last mug of beer.

>>621
"That depends what the rider is doing..." she whispered. "Let's follow him, but carefully."

Country code: us, country type: geoip, valid: 1  623

File: 1761855057518.jpg (56.07 KB, 225x249, want some rye courshya do.jpg)

>>622 "Thank you sir! You are a gentleman and a scholar"
>grimaces slightly while drinking it
"Say... how exactly do you prepare this ale, or who supplies it? It has some very unusual characteristics."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  624

>>622
"Okay." We follow the ride,r but keeping to the trees and various covers. "So much for a quiet walk to get our mind off things."

Country code: at, country type: geoip, valid: 1  625

>>623
The innkeeper strokes his beard and there is some pride in his voice... "I brew the beer myself, it's the best ale far and wide.", he moved a bit closer. "I use a secret mix of herbs to give it its special flavor!"

>Roll Perception -1


>>624
You slowly follow the rider...

>roll for Dexterity -1

Country code: us, country type: geoip, valid: 1  626

>>625 Roll 1d20 - 1 = 3

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  627

>>625
Roll 1d20 - 1 = 12

Country code: at, country type: geoip, valid: 1  628

File: 1761855556098.jpg (1.03 MB, 2702x1839, headhunters.jpg)

>>626
You look up and suddenly see a man looking in through the window, only to step back a moment later and disappar in the dark.

>>627
You are sneaky and go unnoticed. You see the rider having dismounting and looking through the inn's window.

Then he steps back and mounts his horse.

Country code: us, country type: geoip, valid: 1  629

File: 1761855695168.png (25.63 KB, 131x159, dwarf8.png)

>>628 huh!? well that was weird....
>looks around the inn for some hint of what spices he's using.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  630

>>628
"Hm... maybe he's been following us since Riven."
I turn to Fina.
"Other than me, Nazom and Boronian, is there anyone else who know of your journal or the treasure?"

Country code: at, country type: geoip, valid: 1  631

File: 1761855891936.jpg (180.86 KB, 396x603, Fina.jpg)

>>629
There is a suspicious amount of garden sorrel in the kitchen.

>>630
The rider leads his horse towards the road leading back to Riva and disappears in the night.

Fina shuddered, shaking her head "No... no one knows about the journal. Not that I know of at least."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  632

>>631
"Well, it's either that or he is after someone else entirely, and we just so happen to come across him."

Country code: us, country type: geoip, valid: 1  633

>>631 "a very nutritious ale!"

Country code: at, country type: geoip, valid: 1  634

File: 1761856089135.jpg (51.81 KB, 244x294, twi201.jpg)

(( I'm afraid I have to call it day, getting tired here. Thanks again for playing. Maybe we can continue next week! ))

Country code: us, country type: geoip, valid: 1  635

>>634
>>632
(( I'll make time if you both want to continue next week; have a good night! ))

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  636

>>634
Thank you for hosting.

Some notes for next time.
>Vinifera amd Fina went out for a stroll by the river at this late hour.
>they encountered one of the headhunters from before on horseback, but he has not noticed them.
>Nazom and Boronian are at the inn, drinking.

Country code: at, country type: geoip, valid: 1  637

File: 1762367422140.png (711.79 KB, 1280x720, twi204.png)

Ready to continue?

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  638

File: 1762367532169.jpg (156.69 KB, 768x512, AI-Vin and Nazom.jpg)

>>637
Yes. Boat ready?

Country code: us, country type: geoip, valid: 1  639

File: 1762367640693.png (479.67 KB, 1599x792, Vinifera & Nazom.png)

Country code: at, country type: geoip, valid: 1  640

File: 1762367798627.jpg (91.12 KB, 427x342, twi204.jpg)

>>638
>>639
Your time to post! What will you do next?

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  641

>>640
I've actually posted last time >>632

Country code: us, country type: geoip, valid: 1  642

File: 1762367910210.png (1.98 KB, 168x182, dwarf_lurk.png)

>>640
>I go out the door to see if I can spot anything

Country code: at, country type: geoip, valid: 1  643

>>641
"I'm pretty sure it was one of them." Fina whispered, not standing up straight again before the hoof beats had faded.

>>642
You see Vinifera - and eventually Fina - in some distance.

Country code: us, country type: geoip, valid: 1  644

>>643
>>641
>I start walking over

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  645

>>643
"Hm... maybe they're still after you, regardless how much we paid them off. A double payday for them."

Country code: at, country type: geoip, valid: 1  646

File: 1762368524332.jpg (180.86 KB, 396x603, Fina.jpg)

>>644
Fina waves at Nazom as he approaches, telling him what just happened.

>>645
"Perhaps... hopefully not."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  647

>>646
"Let's head back to the Inn and tell the others."

Country code: at, country type: geoip, valid: 1  648

>>647
"Nazom is right there", Fina said... "But yes, we should tell Boronian as well."

Country code: us, country type: geoip, valid: 1  649

File: 1762368945108.png (50.65 KB, 266x285, batdwarf.png)

>>646
>>647
Did either of you just look through the window of the inn? or maybe it was that hunter.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  650

>>648
>>649
"It was one of the headhunters from before. Me and Fina encountered them on horseback when we were out. They could be tailing us for Fina."

Country code: at, country type: geoip, valid: 1  651

File: 1762369068363.jpg (180.86 KB, 396x603, Fina.jpg)

>>649
Fina shakes her head... "No, it was one of them, one of those bounty hunters."

Country code: us, country type: geoip, valid: 1  652

File: 1762369120839.jpg (22.56 KB, 188x309, dwarf2.jpg)

>>650
>>651
Well, where did he go?

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  653

>>652
"He went down the road to Riva."

Country code: at, country type: geoip, valid: 1  654

File: 1762369484496.jpg (180.86 KB, 396x603, Fina.jpg)

"I think we should move on as quickly as we can in the morning. Maybe it was just a coincidence, but I'd rather bring more miles between them."

Country code: us, country type: geoip, valid: 1  655

>>653
>>654
Right! Let's leave at first light.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  656

>>654
>>655
Where's Boronian? He should know of this.

Country code: at, country type: geoip, valid: 1  657

File: 1762369639406.png (398.93 KB, 993x559, twi193.png)

Want to jump ahead to the next morning, or do you want to do anything else that night?

Country code: us, country type: geoip, valid: 1  658

>>656 He's inside; let's go tell him.
>>657 (I'm fine with jumping ahead)

Country code: at, country type: geoip, valid: 1  659

File: 1762369693798.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

Boronian was already asleep.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  660

>>657
>>658
>>659
We can tell Boronian on the road in the morning as we head out.

Country code: at, country type: geoip, valid: 1  661

File: 1762369937697.jpg (51.81 KB, 244x294, twi201.jpg)

>>658
>>660
Alright... it's the next morning; after you had risen, you inform Boronian about what had happened.

Vinifera can recover Mana: please roll 1d6.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  662

>>661
Roll 1d6 = 2

Country code: us, country type: geoip, valid: 1  663

>>661 We need to go check the shop next door!

Country code: at, country type: geoip, valid: 1  664

>>662
You're at 29 now.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  665

>>664
Nice. I feel well rested.
Then we head off as a group from town to our next destination, all the while I look over my shoulder to check if we're followed or the likes.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  666

>>663
Oh, yes. Resupplies and the likes before heading out.

Country code: at, country type: geoip, valid: 1  667

>>665
>>666
You still have plenty of rations (for 9 days), but of coruse you can buy more if you want. It's 5 silver per ration here.

Country code: us, country type: geoip, valid: 1  668

>>666 (just the standard stuff, unless there's anything unusual! top it up please.)

Country code: at, country type: geoip, valid: 1  669

File: 1762370345857.jpg (42.42 KB, 745x453, merchant.JPG)

>>663
What would you like to buy?

Country code: at, country type: geoip, valid: 1  670

>>669
>>668
You have even more rations (20)!

You can find a broad variety of things here for the outdoor live. Warm clothes, ropes, fishing supplies, tents...

Country code: us, country type: geoip, valid: 1  671

>>669 (another 4 days of rations!)

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  672

>>669
"Do you have provisions? Also... did you had any customers with horses recently?"

Country code: at, country type: geoip, valid: 1  673

File: 1762370534236.jpg (42.42 KB, 745x453, merchant.JPG)

>>672
"Of course, Sir. 5 silver pieces for a day's ration. As for your other question - no, not since yesterday when the mail rider came through."

Country code: at, country type: geoip, valid: 1  674

>>671
That's 2 gold pieces!

Country code: at, country type: geoip, valid: 1  675

>>674
>>671
You're down to 9 silver pieces by the way, you're nearly broke!

Country code: us, country type: geoip, valid: 1  676

>>670 (what time of year is it?)
>>674 ....... WHAT!? ok, we'll take it.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  677

>>673
"Thanks. I'll buy three provisions."

>>676
"Do you need some money, Naz?"

Country code: at, country type: geoip, valid: 1  678

File: 1762370816614.jpg (89.64 KB, 376x336, twi194.jpg)

>>676
It's April.

>>677
Hands you the provision, rubbing her hands at the business so early in the morning.

Country code: at, country type: geoip, valid: 1  679

File: 1762370884978.jpg (42.42 KB, 745x453, merchant.JPG)

>>677
>>678
And I was wrong, you actually have 19 rations now.

Boronian only has 9, but he buys 3 as well. So does Fina. Fina also buys a fishing net.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  680

>>678
(For some reason, I would, it be around Autumn. I guess it be spring time.)

Country code: us, country type: geoip, valid: 1  681

File: 1762371048195.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>677 thank you, but where we're going, we don't need money...

Country code: at, country type: geoip, valid: 1  682

File: 1762371151800.jpg (180.86 KB, 396x603, Fina.jpg)

>>681
Fina rolls her eyes. "You know, if we follow the diary, we'll still come through plenty of villages. Like tonight, if we get a move on."

Country code: us, country type: geoip, valid: 1  683

>>682 That's true. Alright let's get moving!

Country code: at, country type: geoip, valid: 1  684

>>680
Ready to move on?

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  685

>>684
"I'm ready. We're all ready?"

Country code: at, country type: geoip, valid: 1  686

File: 1762371607630.png (246.36 KB, 618x496, twi203.png)

>>683
>>685
You continue your journey, always looking behind your backs to see if there are any riders following you.

But you seem alone on the road, except for a farmer passing you on the way to Riva.

As the evening approaches you have reached the village of Tavaljuk, located about fifteen miles inland on the delta of the Oblomon river, a navigable river. It is a village of 250 inhabitants, comprised of a diverse mix of Nives, Norbards, and descendants of men from the Middle Realm. There is also a trading post here.

Country code: us, country type: geoip, valid: 1  687

File: 1762371810162.png (25.63 KB, 131x159, dwarf8.png)

Let's check out the trading post and see what we can learn!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  688

>>686
"Looks like a nice place. I wonder what their major exports are?"

Country code: at, country type: geoip, valid: 1  689

File: 1762372051567.jpg (79.68 KB, 384x346, twi197.jpg)

>>687
>>688
As soon as you enter the trading posts, you find the main exports of the town. It's fish and dried meat.

Country code: at, country type: geoip, valid: 1  690

File: 1762372107115.png (125 KB, 900x629, twi205.png)

>>689
Well, and furs and leather.

Country code: us, country type: geoip, valid: 1  691

>>688
>>689
>I ask around if there are any boats heading inland.

Country code: at, country type: geoip, valid: 1  692

File: 1762372342686.jpg (11.97 KB, 214x232, trader.JPG)

>>691
"Where are you headed?" asks the man at the tradepost. "I'm asking because on foot you'd be certainly faster than a on a boat that is being hauled upstream."

Country code: us, country type: geoip, valid: 1  693

>>692 Oh, well I guess we're walking!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  694

>>691
>>692
>>693
"I figure it be best."

Country code: at, country type: geoip, valid: 1  695

File: 1762372586017.jpg (101.55 KB, 724x568, map.JPG)

>>693
Fina checks the diary again and reads a passage...

"7th Boron of the year 903
Mistress still hasn’t told me where we are going. I am worried about the crew. The ice drift has gotten worse again. The captain thinks we cannot go any further and moors at the mouth of the Ceamon. There is a small village her called Caamajuk. We disembark. The Mistress says we cannot wait. A short time later we have found a boatman. ".

"We still have to follow the coast!"

Country code: us, country type: geoip, valid: 1  696

>>695 (oh, wrong village, whoops)

Country code: at, country type: geoip, valid: 1  697

File: 1762372831328.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>696
Boronian peeks into the diary as well... But in the next village, they boarded a ship, says so right here: "... we brought everything on board. This morning, we move up the river.

Country code: at, country type: geoip, valid: 1  698

File: 1762372890072.jpg (136.37 KB, 847x612, map2.JPG)

>>694
>>696
>>697
"They went upstream to Koskjuk."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  699

>>695
"I prefer we walk."

>>697
"They were in a hurry though, weren't they, could we still walk? Or is by boat a necessary step?"

Country code: at, country type: geoip, valid: 1  700

File: 1762373033249.jpg (180.86 KB, 396x603, Fina.jpg)

>>699
"We have to head to Caamajuk tomorrow, I don't think a boat will take us there." Fina says. "Once we are there we can still decided whether to take a boat or go on foot - if that's an option. There's no road marked on Boronian's map."

Country code: us, country type: geoip, valid: 1  701

>>697
>>699
>>700
looks like a short walk!

Country code: at, country type: geoip, valid: 1  702

File: 1762373215195.jpg (11.97 KB, 214x232, trader.JPG)

>>701
The trader coughs... "Well, it would be. But a couple of weeks ago a storm has torn down the bridge across the stream. There's no getting across easily."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  703

>>700
"We've had it easy so far, it may get a bit tougher from here on in."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  704

>>702
"Figured some challenge. Any other routes?"

Country code: us, country type: geoip, valid: 1  705

>>702 how wide and deep is this stream?

Country code: at, country type: geoip, valid: 1  706

File: 1762373637452.jpg (11.97 KB, 214x232, trader.JPG)

>>704
>>705
"You can only try to swim across, try to wade through the delta which is more shallow, but very treacherous, or you build a raft, if you have that skill. I don't think anyone has the time to lend you their boat. The few we have belong to fishermen."

He nods at Nazom... "It's about 300 feet across, and here it's very deep, about 20 feet or so."

Country code: us, country type: geoip, valid: 1  707

File: 1762373705865.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>706 that sounds like a river!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  708

>>706
Is there... any other bridges or walk-arounds to this river? Though I imagine too further of the journey.

Country code: at, country type: geoip, valid: 1  709

>>707
"Yessir, it is!"

Country code: at, country type: geoip, valid: 1  710

File: 1762373883198.jpg (11.97 KB, 214x232, trader.JPG)

>>708
"There is a ford four days upstream on the way to Gordask. But there's no road back on the other side of the river."

Country code: us, country type: geoip, valid: 1  711

>>708
>>709
maybe we should take our chances in the delta

Country code: at, country type: geoip, valid: 1  712

File: 1762373986544.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>711
"I'm sure we can make it, if we're careful."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  713

>>711
"Hm, maybe it's the only efficient way. But let's decide when we get there. t's either that or a four-day journey around it."

Country code: at, country type: geoip, valid: 1  714

File: 1762374116783.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>713
"We have to stay here over night anyway I guess. We can decide by the morning.

And it's four days along the road, and then crosscountry back it's easy six more."

Country code: us, country type: geoip, valid: 1  715

>>710 Is there any place we can stay the night here?

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  716

>>714
"ugh, I'd rather just jump it. But maybe we can find something in Tavaljuk that could help us across? Maybe there's a magic shop or someone may know of tunnels or what-not?

Country code: at, country type: geoip, valid: 1  717

File: 1762374355547.jpg (11.97 KB, 214x232, trader.JPG)

>>715
He nods... "You can stay upstairs here, would be 2 silver. But there's no food."

Country code: at, country type: geoip, valid: 1  718

File: 1762374488267.jpg (79.68 KB, 384x346, twi197.jpg)

(( I have to stop now. Thanks again for playing, hope we can continue next week. ))

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  719

>>717
That'll be fine. Thank you for having us.

>>718
Thank you for hosting and playing with us.

Some reminders:
>Currently at the village of Tavaljuk
>Next stop: Caamajuk.
>We go on foot, but a major bridge is out.
>Staying the night at traders post for 2 silvers each.

Country code: us, country type: geoip, valid: 1  720

>>718
>>719
((until next time!))

Country code: at, country type: geoip, valid: 1  721

File: 1763056599231.jpg (79.68 KB, 384x346, twi197.jpg)

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  722

File: 1763056946045.jpg (101.69 KB, 1280x720, A dwarf flagellates an elf.jpg)

Country code: at, country type: geoip, valid: 1  723

File: 1763057053644.jpg (73.86 KB, 482x581, Unbenannt.JPG)

Next thing to tackle: Getting across the river with the bridge being out.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  724

>>723
Can we see a picture of this river, or ravine?

Country code: at, country type: geoip, valid: 1  725

File: 1763058047809.jpg (131.9 KB, 970x601, river.jpg)

>>724
The river is about 300 feet/90 meters wide where you are.

The village where the bridge was is just before the dangerous river delta starts. There the river arms are much less wide, but it's a foggy, swampy area.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  726

>>725
"Oof! Practically the mouth of an ocean than your standard river. But maybe... boat?"

I look around for old trees or anything we can use for a raft.

Country code: at, country type: geoip, valid: 1  727

File: 1763060047669.jpg (79.68 KB, 384x346, twi197.jpg)

>>726
After some searching you are certain there is enough material to build a raft.

Of course, you need the tools for it as well, and lots of rope.

Good thing that Vinifera has brought along 100 feet (30 m) of rope. He also has a hammer and nails, a utility knife... and Boronian has a small hand saw.

All in all you are looking good.

Country code: us, country type: geoip, valid: 1  728

File: 1763060088365.png (50.65 KB, 266x285, batdwarf.png)

>>725
>>726
We can go upriver a short ways and look for a crossing!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  729

File: 1763060234275.jpg (178.24 KB, 512x768, AI-Vinifera Grapevine.jpg)

>>728
"Good idea. See where the shallow parts are, if we can make out any."

Country code: at, country type: geoip, valid: 1  730

File: 1763060259999.jpg (24.09 KB, 338x310, twi202.jpg)

>>728
Alas...

See: >>710

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  731

>>730
"Perhaps there is still a way to cross the stream if there are shallow parts."

I look around for the longest stick I can find. I stand by the edge of the water and dip the stick in to see how deep it will go.

Country code: at, country type: geoip, valid: 1  732

File: 1763060532669.jpg (79.68 KB, 384x346, twi197.jpg)

>>731
Boronian takes a stick too though he seems unconvinced... Fina shifts about and remains on the lookout for any more suspicous riders.

How much time do you want to spend looking?

Country code: us, country type: geoip, valid: 1  733

File: 1763060762780.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>727
>>726
That seems pretty wide. Let's start on a raft then? It doesn't have to be huge.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  734

>>732
The first few minutes, see how deep it is. If it's traversable then we can decide if we can proceed over the river. But I imagine some parts of the river will be deeper than others, but having a good long stick could be used to check how deep or uneven parts of the river is.

Country code: us, country type: geoip, valid: 1  735

>>734 That's worth a shot!

Country code: at, country type: geoip, valid: 1  736

File: 1763060976804.jpg (172.59 KB, 498x480, Mule4.jpg)

>>733
But not too small, you are four people - but also two mules!

>>734
You check for a few minutes and at best you make it 10 meters into the river before it gets too deep to wade.

There is no chance to cross unless you are an excellent swimmer (given that the water flow is strong).

Country code: us, country type: geoip, valid: 1  737

>>736 we can take multiple trips!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  738

>>735
"We could see how deep the water is to see if it's crossable by foot, but a raft would still make a decent back-up plan. Especially if it's too deep for... well, I figured if you wanted me to piggy-back you if it was too deep for you, I wouldn't mind."

Country code: at, country type: geoip, valid: 1  739

File: 1763061171362.png (711.79 KB, 1280x720, twi204.png)

>>737
That is certainly true.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  740

>>736
"Hm... too deep to wade through. So much for that idea."

>>737
"Yeah, a raft with multiple trips."

Country code: at, country type: geoip, valid: 1  741

File: 1763061380367.jpg (91.12 KB, 427x342, twi204.jpg)

Building a proper raft takes a whole day, and several tests to see how stable it is going to be!

Each of you please roll:
- 1 x Intelligence
- 1 x Dexterity +2
- 1 x Strength +1

Country code: us, country type: geoip, valid: 1  742

File: 1763061439452.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

>>741
Roll 1d20 = 8
Roll 1d20 + 2 = 17
Roll 1d20 + 1 = 15

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  743

>>741
Intelligence Roll 1d20 = 11
Dexterity Roll 1d20 + 2 = 11
Strength Roll 1d20 + 1 = 12

Country code: at, country type: geoip, valid: 1  744

File: 1763061654913.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>742
>>743
Oof... well, you certainly have the right knowledge how to build a raft...

Let's see how much help Boronian is going to be:

Dexterity +2: Roll 1d20 + 2 = 10

Strength +1: Roll 1d20 + 1 = 4

Country code: at, country type: geoip, valid: 1  745

File: 1763061917620.jpg (210.07 KB, 693x477, raft.JPG)

What do you know... the raft looks pretty stable, thanks to Boronian's skill with the saw.

Country code: us, country type: geoip, valid: 1  746

File: 1763061992511.jpg (3.1 KB, 168x182, dwarf.jpg)

>>745 we need some paddles!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  747

>>745
"It turned out better than I expected with what we got."

Country code: at, country type: geoip, valid: 1  748

>>746
Good thinking! You can turn the long sticks that Vinifera found into paddles.

It only requires the following from each of you:
- Dexterity -1
- Strength -2

Country code: us, country type: geoip, valid: 1  749

>>748
Roll 1d20 - 1 = 7
Roll 1d20 - 2 = 7

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  750

>>748
Dexterity Roll 1d20 - 1 = 6
Strength Roll 1d20 - 2 = 18

Country code: at, country type: geoip, valid: 1  751

File: 1763062292256.png (246.36 KB, 618x496, twi203.png)

>>749
That's one perfectly good paddle ready!

Country code: at, country type: geoip, valid: 1  752

File: 1763062340188.jpg (215.65 KB, 693x477, raft.JPG)

>>750
And a not so good looking but propbably usable second one!

Are you ready to go rafting?

Country code: us, country type: geoip, valid: 1  753

File: 1763062345576.png (57.11 KB, 232x202, df_yay.png)

Country code: us, country type: geoip, valid: 1  754

File: 1763062494861.png (1.35 KB, 128x128, dwarf6.png)

>>752
>>750
let's try it and make sure it holds together before we load the mules on it

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  755

>>752
"We should decide the teams. We'll take a mule and half the group, then one or two return back to pick up the other mule and other group half. Whose it gonna be?"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  756

>>754
"Yes, that and two people at least."

Country code: at, country type: geoip, valid: 1  757

File: 1763062630267.jpg (180.86 KB, 396x603, Fina.jpg)

>>754
>>755
"Sounds like you agree not to agree!"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  758

>>757
"I'm agreeing with Naz the boat should be tested to see if it can carry the appropriate weight before we set sail."

Country code: at, country type: geoip, valid: 1  759

File: 1763063028505.png (128.04 KB, 322x375, twi192.png)

>>754
>>758
Looks like you are ready to cross!

You get onto the raft and off you go...

All you require now is is for each of you to perform a test of either Strength -1 or Dexterity -1.

Country code: us, country type: geoip, valid: 1  760

File: 1763063088314.png (41.21 KB, 479x93, SNAFU.png)

>>759 Roll 1d20 - 1 = 17 str!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  761

>>759
Can we see if me, Naz and one of the donkeys can sit on the boat safely before setting sail?

Boromian, Fira and the other donkey can be the second team.

Unless it's a really good raft that's enough to carry the entire group across.

Dex.Roll 1d20 - 1 = 1

Country code: at, country type: geoip, valid: 1  762

File: 1763063373524.png (125 KB, 900x629, twi205.png)

>>760
>>761
You test it and the raft seems very stable, even with two donkeys on board.

As you are in the middle of the river Nazom's strength seems to fail him and the raft does two 360's.... luckily Vinifera has all the necessary skill to get the raft back under control and you make it to the other side.

Country code: us, country type: geoip, valid: 1  763

File: 1763063462429.jpg (5.77 KB, 108x142, dwarf1.jpg)

>>762 perfect!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  764

>>762
>>763
"This is working better than I thought!"

Country code: at, country type: geoip, valid: 1  765

>>763
>>764
So, what's next? Heading back to get the others?

Country code: us, country type: geoip, valid: 1  766

>>764
>>765
Let's go back and get Mule-Mo!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  767

>>765
>>766
"I thought both mules were with us, but yes, let's get the entire team over."

Country code: at, country type: geoip, valid: 1  768

File: 1763063828106.jpg (53.24 KB, 500x480, Mule.jpg)

>>767
They were on the raft to test its stability as you wanted. They got off again before you went across.

>>766
You make it back to the other side once more (no test necessary).

Mule-Mo is not too happy to be in the raft though and he eeyore's in protest!

>roll Charisma to calm him down.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  769

>>768
"There there Mule-mo, we got you buddy."

>CharismaRoll 1d20 = 7

Country code: at, country type: geoip, valid: 1  770

>>769
Mule-Mo calms down and gets onto the raft!

Will you take either Fina or Boronian along as well this time?

Country code: us, country type: geoip, valid: 1  771

>>770 Baronian, come with us to watch Mule-Mo once we're across!

Country code: at, country type: geoip, valid: 1  772

File: 1763064390572.jpg (215.65 KB, 693x477, raft.JPG)

>>771
Boronian joins, leaving Duckypuss and Fina behind for the final trip.

With a mule and an additional man on board, crossing is more difficult this time around as you quickly realize!

Both of you roll either Strength of Dexterity +/- 0!

Country code: us, country type: geoip, valid: 1  773

File: 1763064461301.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>772 Roll 1d20 = 20! +0!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  774

>>772
Dexterity Roll 1d20 = 5

Country code: at, country type: geoip, valid: 1  775

File: 1763064682093.png (398.93 KB, 993x559, twi193.png)

>>773
Shucks! Nazom uses all his strength but he has rotten luck! His paddle catches on a snag and he loses it. You can only look on as it floats downstream...

Nazom tries his best to control the raft!

Mule-Mo seems quite upset and starts eeyoring again as the raft does a 360.

Boronian tries to calm him: Roll 1d20 = 17

Vinifera, roll Dexterity or Strength +2!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  776

>>775
I did. >>774

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  777

>>775
Dexterity Roll 1d20 + 2 = 16

Country code: at, country type: geoip, valid: 1  778

>>776
You have to do it again, harder this time to make up for Nazom's critical miss!

Country code: us, country type: geoip, valid: 1  779

File: 1763064975540.png (41.21 KB, 479x93, SNAFU.png)

>>776
>>778
We're up a creek without a paddle!

Country code: at, country type: geoip, valid: 1  780

File: 1763065146818.jpg (192.37 KB, 688x478, raft disaster.JPG)

>>777
>>779
Disaster! Boronian doesn't manage to calm down Mule-Mo! The raft does another 360 as Vinifera cannot control it on his own...

"Mule overboard!" Boronian calls!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  781

>>780
"Shit!" I jump off the raft and swim out the Mule-mo. "Woah! Easy there, it's me! Calm down! I gotcha."

Country code: us, country type: geoip, valid: 1  782

File: 1763065284297.jpg (128.65 KB, 590x285, dwarf7.jpeg)

>>780 "Mule-mo!"
>>781
>I throw a rope to Vin
"Here, catch!"

Country code: at, country type: geoip, valid: 1  783

File: 1763065338752.png (544.88 KB, 593x685, donkey-swim.png)

>>781
Roll for Charisma +1 to calm Mule-Mo!

And roll either Strength or Dexterity to bring him back to the raft!

Nazom, you have to roll Strength +2 to control the raft with the final paddle in the meantime!

Country code: us, country type: geoip, valid: 1  784

>>783 Roll 1d20 + 2 = 14!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  785

>>782
I grab the rope!

>>783
Strength Roll 1d20 = 17

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  786

Charisma Roll 1d20 + 1 = 3

Country code: at, country type: geoip, valid: 1  787

File: 1763065662350.jpg (91.12 KB, 427x342, twi204.jpg)

>>786
>>784
>>785
You manage to calm Mule-Mo and Nazom manages to bring the raft closer... but you cannot get him on board, you lack the strength!

With the raft close now though, and Nazom and Boronian there to help, all you need to do is Strength -6!

Country code: us, country type: geoip, valid: 1  788

File: 1763065713366.png (2.25 KB, 180x180, avatar78425_1.gif)

>>787 Roll 1d20 = 18-6!

Country code: at, country type: geoip, valid: 1  789

File: 1763065862155.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

Roll 1d20 - 6 = 7

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  790

>>787
"C-come on now!"
Strength Roll 1d20 - 6 = 10

Country code: at, country type: geoip, valid: 1  791

File: 1763066038494.jpg (51.81 KB, 244x294, twi201.jpg)

>>788
>>789
>>790
Finally! You manage to get Mule-Mo back onto the raft and manage to make it across.

Mule-Mo is soaking wet and so is Vinifera... But at least you are on dry land again.

(( Gotta stop there for today! Let's hope for better rolls next time. ))

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  792

>>791
Thanks for hosting.

Some reminders for next time:
>Vinifera, Mule-mo, Nazom and Boronian has made it to the other side, though it was harrowing given Mule-mo fell into the water and Vinifera jumped in to help him, with Naz and Bor helping the both of them. They finally got to the other side.
>Fina and Duckypuss are still on the other side of the river. Someone needs to go back and get them.
>The raft can carry three people and a mule, though only has one paddle.

Country code: us, country type: geoip, valid: 1  793

>>791
>>792
(( until next time ))

Country code: at, country type: geoip, valid: 1  794

File: 1765994222788.png (711.79 KB, 1280x720, twi204.png)

Ready to continue.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  795

File: 1765994329133.jpg (178.24 KB, 512x768, AI-Vinifera Grapevine.jpg)

>>794
Yes.

Country code: us, country type: geoip, valid: 1  796

File: 1765994474577.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

Country code: at, country type: geoip, valid: 1  797

File: 1765994577876.png (398.93 KB, 993x559, twi193.png)

>>795
>>796
You've made it across the stream with the raft, even though Mule-Mo took an unwanted bath and was saved by Vinifera.

Duckypuss and Fina are still at the other side, and you only have one paddle left.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  798

>>791
"A'ight, now we have to go get the others."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  799

>>797
"I can go back and get them. The raft can support all of us there and back again. I just have to be careful with the oar."

Country code: us, country type: geoip, valid: 1  800

>>797
>>798
>I'm going to look for a fallen log that might serve as a paddle, or could be quickly carved into one.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  801

>>800
"Good idea. If I lose the one paddle, I'd be... up the creek, with no paddle."

Country code: us, country type: geoip, valid: 1  802

>>801 "or down the river and out to sea without one!"

Country code: at, country type: geoip, valid: 1  803

File: 1765994856836.jpg (89.64 KB, 376x336, twi194.jpg)

>>800
You don't have to look long to find a fitting branch, and with your utility knife you manage to carve it appropriately.

Country code: us, country type: geoip, valid: 1  804

File: 1765994936421.png (57.11 KB, 232x202, df_yay.png)

>>801
>>803
"Hazzah! I'll come back with you to get Fina and Duckypuss."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  805

>>804
I watch as Nazom starts carving up some wood.
"Anything I can do to help?"

Country code: us, country type: geoip, valid: 1  806

>>805 "Thanks, but it's already done! Just help me paddle this raft back across the river."

Country code: at, country type: geoip, valid: 1  807

File: 1765995133234.jpg (21.07 KB, 442x254, saddonkey.JPG)

>>805
It's already done.

>>804
>>801
You'll make it back to the other side of the stream in one piece.

"That was really dangerous..." Fina comments, and Duckypuss also doesn't make a reassuring face.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  808

>>807
"It was, but I have a feeling smooth sailing from here. All aboard!"

Country code: us, country type: geoip, valid: 1  809

>>807 "Nonsense; we've got things well under control! Come on Duckypuss, you magnificent beast..."

Country code: at, country type: geoip, valid: 1  810

>>808
>>809
While you manage to persuade Fina, Duckypuss needs a bit more coaxing...

Roll Charisma -2!

Country code: us, country type: geoip, valid: 1  811

File: 1765995515844.jpg (3.1 KB, 168x182, dwarf.jpg)

>>810 Roll 1d20 - 2 = 10
"See? Mule-Mo made it just fine!"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  812

>>810
"C'mon Duckypuss, no need to be afraid."

Roll 1d20 - 2 = 17

Country code: at, country type: geoip, valid: 1  813

File: 1765995685856.jpg (111.33 KB, 517x342, twi195.jpg)

>>811
>>812
While Nazom seemed to have the right approach, Duckypuss turns tail and hides behind a tree as Vinifera makes some weird faces.

Country code: us, country type: geoip, valid: 1  814

File: 1765995759574.jpg (5.77 KB, 108x142, dwarf1.jpg)

>>812
>>813
"No! Duckypuss it's ok! Vin isn't going to throw you in the river, I promise!"

Country code: at, country type: geoip, valid: 1  815

File: 1765995907223.jpg (25.51 KB, 365x480, burrostealth.JPG)

>>814
Try Charisma again!

Country code: us, country type: geoip, valid: 1  816

>>815 Roll 1d20 - 2 = 7

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  817

>>813
>>814
"I wouldn't do such a thing! This is my sweet and nice face."

>>815
Roll 1d20 - 2 = 1
This time, keeps a calm, reassuring smile.

Country code: at, country type: geoip, valid: 1  818

File: 1765996177605.jpg (214.8 KB, 693x477, raft3.JPG)

>>816
>>817
Success! Duckypuss goes onto the raft and even seems rather confident doing so.

Now all you have to do is cross!

Both of you roll either Strength of Dexterity +/- 0!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  819

>>818
"Good Duckypuss!"

>Strength.

Roll 1d20 = 16

Country code: us, country type: geoip, valid: 1  820

>>818 "all aboard!" strength! Roll 1d20 = 6

Country code: at, country type: geoip, valid: 1  821

File: 1765996400091.jpg (82.72 KB, 398x343, twi198.jpg)

>>819
>>820
You make it to the middle of the river, but you are unable to properly control the raft and it slowly does a 180 ° turn.

"Didn't that happen before?" Fina asks with a worried tone in her voice, and Duckypuss looks longintly back at the tree it was hiding behind earlier.

Both of you, roll either Strength +1 or Dexterity +1.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  822

>>821
"Doesn't matter how it turns, just keep paddling towards the other side."

>Strength

Roll 1d20 + 1 = 3

>Dexterity

Roll 1d20 + 1 = 17

Country code: us, country type: geoip, valid: 1  823

File: 1765996498612.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>821 "paddle harder!" str Roll 1d20 + 1 = 21

Country code: at, country type: geoip, valid: 1  824

>>822
One of the two, not both!

Repeat doing just one!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  825

>>824
>Dexterity
Roll 1d20 + 1 = 11

Country code: at, country type: geoip, valid: 1  826

File: 1765996817167.jpg (24.09 KB, 338x310, twi202.jpg)

>>824
>>825
Disaster! While Vinifera does his best to control the raft, Nazom's newly made paddle decides to say 'au revoir' as he uses too much strength and it floats down the river.

Boronian waves his hands frantically trying to guide you over to him, but insteasd the raft slowly but surely floats away downstream.

Country code: us, country type: geoip, valid: 1  827

File: 1765996922611.png (41.21 KB, 479x93, SNAFU.png)

>>826 "How could this happen!"
>I start paddling with my hands!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  828

>>827
"Nazom! Quick! Get your rope out! Tie one end to the mast, I'll take the other end!"

Country code: at, country type: geoip, valid: 1  829

File: 1765997010587.jpg (62.49 KB, 352x325, twi199.jpg)

>>827
That's a valiant effort! Fina does the same!

But what is Vinifera doing?

Country code: us, country type: geoip, valid: 1  830

>>828
>I tie the rope to the mast and toss the other end to Vin

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  831

>>830
I tie my Double-Khunchomer sword to the other end of the rope, and quickly look around on the other side for any trees or anything I can throw it towards to anchor.

Country code: at, country type: geoip, valid: 1  832

File: 1765997332092.jpg (51.81 KB, 244x294, twi201.jpg)

>>831
A very good idea! Roll Dexterity +2!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  833

>>832
I try to throw my sword as hard as I can, towards the closest tree I can see on the other side of the bank.

>Dexterity

Roll 1d20 = 18

Country code: at, country type: geoip, valid: 1  834

>>833
The heavy curved swoard falls into the water, but you pull it out again... another tree comes in view

Nazom, roll Strength +2 to see if your hand paddling is effective!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  835

>>834
I try again, keeping calm and throwing as mighty as I can!

>Dexterity

Roll 1d20 + 2 = 6

Country code: us, country type: geoip, valid: 1  836

>>834 Roll 1d20 + 2 = 8!

Country code: at, country type: geoip, valid: 1  837

File: 1765997821175.png (711.79 KB, 1280x720, twi204.png)

>>835
>>836
Very good! The sword gets entangled in the branches of a tree and the raft stops!

Nazom and Fina do their best and together they manage to slowly paddle the raft closer to that tree.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  838

>>837
With Nazom paddling the raft steady, Vinifera took the rope and begins pulling and heaving, every meter of rope he pulls, the closer they get to the shore!

Country code: us, country type: geoip, valid: 1  839

>>837
>>838
almost there!

Country code: at, country type: geoip, valid: 1  840

File: 1765998086418.jpg (214.8 KB, 693x477, raft3.JPG)

>>838
>>839
It's much easier now, Fina helps with the rope as well.

Both of you roll Strength -5.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  841

>>840
>Strength
Roll 1d20 - 5 = 1

Country code: us, country type: geoip, valid: 1  842

>>840 Roll 1d20 - 5 = 2

Country code: at, country type: geoip, valid: 1  843

File: 1765998261095.jpg (25.51 KB, 365x480, burrostealth.JPG)

>>841
>>842
You reach the sore... Duckypuss instantly gets off the raft and hides behind the tree which still has the sword and ropes stuck in its branches.

You also notice that you have gone downstream quite a bit; you do not see Boronian or Mule-Mo anymore.

In fact, it has gotten quite foggy, and as you look around you realize you are on a small island in the middle of the stream.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  844

>>843
"S-see?" I told Fina, "Smooth sailing."

Country code: us, country type: geoip, valid: 1  845

>I go to check on and settle down Duckypuss

Country code: at, country type: geoip, valid: 1  846

File: 1765998663721.jpg (82.72 KB, 398x343, twi198.jpg)

>>844
Fina rubs her arms, the wet fog clinging to all of your clothes... "Well, we're still in one piece at leat."

Vinifera only now notices how cold he is, he never dried his clothes after swimming earlier to save Mule-Mo... roll 1d3 damage.

>>845
Duckypuss munches on some grass, but he seems rather rattled and certainly hasn't enjoyed the raft trip so far.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  847

>>846
I try to shake off the chill.
Roll 1d3 = 1

"Well, we're on this small island in the river. its not entirely hopeless. We can get across and reunite with the others."

I look to see how far the stretch of water is from the island to the bank we're trying to get to.

Country code: us, country type: geoip, valid: 1  848

>>846 "we're halfway there, Duckypuss!"
>I start looking around for another potential paddle

Country code: at, country type: geoip, valid: 1  849

File: 1765998993455.png (125 KB, 900x629, twi205.png)

>>847
Roll for Perception +6.

>>848
Duckypuss seems to relax a bit, making the best of the situation by eating some more.

You break off a branch of the lonely tree. It seems sturdy enough, though you can only make a pole out of it.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  850

>>849
Roll 1d20 + 6 = 14

Country code: at, country type: geoip, valid: 1  851

>>850
The fog is too thick, you do not see how wide the stream is here, nor do you see the other side.

Country code: us, country type: geoip, valid: 1  852

>>850 "Let's drag this raft around to the other side of the island."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  853

>>851
"Hm... maybe..." he looks upwards to the sky, trying to judge how much daylight is left.

"Perhaps we should wait here for a while. Start a fire to warm us up, hope the others will be looking for us and see our fire." I look over to Duckypuss. "I imagine Duckypuss is not too eager for another boat ride so soon."

Country code: us, country type: geoip, valid: 1  854

>>853 "You do look pretty cold..."
>starts looking around for some kindling and wood for a fire

Country code: at, country type: geoip, valid: 1  855

>>853
As you look up you notice that it has started to rain, very lightly at first, but nevertheless. It must still be before noon, you know that much.

Country code: at, country type: geoip, valid: 1  856

File: 1765999611092.png (128.04 KB, 322x375, twi192.png)

>>854
You find some branches though they aren't perfectly dry anymore, but it's all there is.

You also realize that the island is rather small, barely 20 meters across.

Country code: us, country type: geoip, valid: 1  857

>>853 "I don't think we can stay here very long"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  858

>>855
"Gods damnit!"
Luckily, I had my Ventures coat for keeping out the rain, but given I was already soaked through, doubt it would do much.

>>856
I try to help Nazom start a small fire. I still had my lantern with 8 hours of oil. If my dip in the river didn't wash the oil out, I could perhaps soak some tinder with the oil.

Country code: at, country type: geoip, valid: 1  859

File: 1765999942633.jpg (180.86 KB, 396x603, Fina.jpg)

Fina has decided to climb on Duckypuss' back and from there up the tree, until she was out of sight of your view.

Perception: Roll 1d20 + 4 = 21

Country code: at, country type: geoip, valid: 1  860

>>859
"I don't see anything", you hear her sad call from above.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  861

>>857
"Even if we convince Ducky to get back on the raft for another river ride, the fog is too thick for us to see where we're going. We'd be in serious trouble if our paddle breaks, or I can't see another tree or rock to grapple my sword with. I'm not saying we stay the night here, just long enough to get our bearings and figure out what to do. The others may be walking across the bank of the other side. If we have a fire going, they maybe able to see us, maybe help us across."

Country code: us, country type: geoip, valid: 1  862

>>861 "But if this drizzle turns to rain, we might not have an island to stand on."

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  863

>>862
"Ah... good point." I look at the surrounding river. It may rise, as Nazom says.
"You think we should risk it back on the raft, and try to get over?"

Country code: us, country type: geoip, valid: 1  864

>>863 "Let's get the raft around the island so we can get our bearings at least."

Country code: at, country type: geoip, valid: 1  865

>>864
With Fina's help, all it takes is a simple Strength -2 check from both of you.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  866

>>864
"Okay." I help Nazom with the raft.

Country code: us, country type: geoip, valid: 1  867

>>865
>>866
Roll 1d20 - 2 = -1

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  868

>>865
>Strength
Roll 1d20 - 2 = 13

Country code: at, country type: geoip, valid: 1  869

File: 1766000848798.png (409.02 KB, 585x545, twi200.png)

>>867
>>868
Given Nazom's herculean effort, you manage to carry the raft to the other side!

Country code: us, country type: geoip, valid: 1  870

File: 1766001098036.png (1.1 KB, 50x50, dwarf9.png)

>>868 "We can leave at any time. How's that fire coming along?"

Country code: at, country type: geoip, valid: 1  871

File: 1766001163214.jpg (25.51 KB, 365x480, burrostealth.JPG)

>>870
You got a fire started, though Duckypuss doesn't seem to appreciate it.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  872

>>870
"It's not much, but it's better than nothing."

>>871
"C'mon Ducky, no point the both of us freezing."

Country code: us, country type: geoip, valid: 1  873

>>872 "Get dried off then let's give this another shot!"

Country code: at, country type: geoip, valid: 1  874

File: 1766001548217.jpg (62.49 KB, 352x325, twi199.jpg)

>>872
>>873
After a short rest at the fire of about an hour, Vinifera seems to be dried well enough for another attempt.

Both of you need to roll: Strength +/- 0

Plus, at least one of you needs to manage a successful Perception +4 check.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  875

>>873
Given the light rain and fog, it was difficult getting dry.
"Alright then."

Country code: us, country type: geoip, valid: 1  876

File: 1766001623234.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

>>874 str Roll 1d20 = 10
[perception Roll 1d20 + 4 = 18!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  877

>>874
>Strength
Roll 1d20 = 12

Given I have decent Perception...
Roll 1d20 + 4 = 17

Country code: at, country type: geoip, valid: 1  878

Let's see if Fina has better eyesight...

Roll 1d20 + 4 = 19

Country code: at, country type: geoip, valid: 1  879

File: 1766001841452.jpg (82.72 KB, 398x343, twi198.jpg)

>>876
>>877
>>878
Blind as band of moles you head into the fog which was thick as pea soup.

You barely manage to remain on course... wherever that was!

Repeat the rolls once more!

Country code: us, country type: geoip, valid: 1  880

File: 1766001914759.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

>>879 str Roll 1d20 = 14
per Roll 1d20 + 4 = 24

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  881

>>879
>Perception
Roll 1d20 + 4 = 9

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  882

>>879
>Strength
Roll 1d20 = 14

Country code: at, country type: geoip, valid: 1  883

Fina tries to find something: Roll 1d20 + 4 = 23

Country code: at, country type: geoip, valid: 1  884

File: 1766002212420.jpg (214.8 KB, 693x477, raft3.JPG)

>>880
>>881
>>882
>>883
Slowly, the little raft went downstream, with Duckypuss' anxious braying ringing out like a fog horn.

For a moment Vinifera thought he saw something in the distance... but then Nazom's eyes spided a light, not too far south. Surely it was Boronian who was searching for them...

(( How it will continue, we'll see next time! ))

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  885

>>884
Thank you for hosting.

See you next time, Boat.

Country code: us, country type: geoip, valid: 1  886

File: 1766002275674.jpg (9.5 KB, 224x225, Untitled3.jpg)

>>882
>>884
((until next time!))

Country code: at, country type: geoip, valid: 1  887

File: 1766002379940.png (711.79 KB, 1280x720, twi204.png)

((Thanks for playing again, see you soon!))


Delete Post [ ]
Edit Post
Posts on this board may be edited for 2 hours after being made.
[ Ponychan ] [ pony / chat / ef ] [ rp ] [ mode7 ]