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File: 1761850810056.jpg (91.12 KB, 427x342, twi204.jpg)

In Liska's Claws - A TDE adventure #2 Country code: at, country type: geoip, valid: 1  582[View All]

Continuation from the previosu thread:
>>581
350 posts and 157 image replies omitted. Click View to see all.

Country code: at, country type: geoip, valid: 1  936

File: 1766430829764.jpg (82.72 KB, 398x343, twi198.jpg)

>>929
You see that two goblins have grabbed Duckypuss and try to lead him away into the fog.

The donkey breighs loudly as he gets whacked in the side with a birch by one of the goblins.

Fina has taken a hit as she fights a third goblin.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  937

>>936
I go to help Fina and fight off the goblins trying to foalnap Duckypuss!

Country code: at, country type: geoip, valid: 1  938

>>935
The goblin misses!

Country code: us, country type: geoip, valid: 1  939

File: 1766431060714.jpg (46.04 KB, 451x450, k4dlpefr7vjz.jpg)

>>938
>halberd attack! Roll 1d20 = 12 Roll 1d6 + 7 = 8

Country code: at, country type: geoip, valid: 1  940

File: 1766431123008.jpg (594.21 KB, 1358x2608, Goblin.jpg)

>>938
One of the goblin that was just busy with Duckypuss attacks you:

Goblin: Roll 1d20 = 3Roll 1d6 + 3 = 7
Vinifera parry: Roll 1d20 = 9

The other trie to pull Duckypuss away: Roll 1d20 + 7 = 17

Country code: at, country type: geoip, valid: 1  941

>>940
Successful parry!

Duckypuss stands its ground and does not budge! The goblin hops onto the burro's back, whipping him some more, making Duckypuss only breigh louder!

>>939
Parry: Roll 1d20 + 3 = 8

Country code: at, country type: geoip, valid: 1  942

>>941
The goblin parry's Nazom's attack!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  943

>>940
I attack the one that was trying to take Duckypuss away.

Roll 1d20 = 13Roll 1d6 + 6 = 10

Country code: at, country type: geoip, valid: 1  944

File: 1766431350499.jpg (594.21 KB, 1358x2608, Goblin.jpg)

>>943
A miss!

The goblin tries to attack, having a high ground advantage sitting on the donkey!
Goblin: Roll 1d20 - 1 = 14Roll 1d6 + 5 = 8
Vinifera parry: Roll 1d20 = 14

Country code: at, country type: geoip, valid: 1  945

File: 1766431420668.jpg (594.21 KB, 1358x2608, Goblin.jpg)

>>944
The goblin misses!

Duckypuss tries to shake him off his back! Roll 1d20 - 10 = -9

>>939
Attack against Nazom:
Goblin: Roll 1d20 = 13Roll 1d6 + 4 = 7
Nazom parry: Roll 1d20 = 2

Country code: at, country type: geoip, valid: 1  946

>>945
Duckypuss throws the goblin off; the attack on Nazom fails.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  947

>>946
"Atta boy, Ducky!"

While the goblin was down in the mud, I took advantage and attacked it.
Roll 1d20 = 1Roll 1d6 + 6 = 8

Country code: us, country type: geoip, valid: 1  948

>>945
>>946
>swing again!
Roll 1d20 = 12 Roll 1d6 + 7 = 11

Country code: at, country type: geoip, valid: 1  949

File: 1766431687541.jpg (79.68 KB, 384x346, twi197.jpg)

>>947
You easily dispatch the fallen goblin with a critical hit!

>>948
The goblin fails its attack because it gets hit in the back by an arrow as you hear Boronian's voice! You mark is true and the goblin falls.

With half their number slain, the remaining goblins flee!

Country code: us, country type: geoip, valid: 1  950

File: 1766431836126.jpg (5.77 KB, 108x142, dwarf1.jpg)

>>949 "Baronian!"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  951

>>949
"BORONIAN! OVER HERE!"
I quickly moved back to Duckypuss to defend him, my sword still ready for other goblins to try and take him from us.

Country code: at, country type: geoip, valid: 1  952

File: 1766431896256.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>950
Boronian appeared out of the fog, waving... "Well met! I'm glad I was able to find you in this fog."

Country code: us, country type: geoip, valid: 1  953

>>952 "Where's Mule-Mo?"

Country code: at, country type: geoip, valid: 1  954

File: 1766431979973.jpg (25.51 KB, 365x480, burrostealth.JPG)

>>951
Boronian waves at Vinifera as well... it seems all the remaining goblins have fled. Three are lying dead.

Duckypuss huffs... he seems to have taken a little damage from the goblin's mistreatment.

Fina has a few bruises to show as well.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  955

>>954
I go to Fina.
"Are you okay?"

Country code: at, country type: geoip, valid: 1  956

File: 1766432183496.jpg (180.86 KB, 396x603, Fina.jpg)

>>953
Mule-Mo was just a few feet behind Boronian, seemingly all well - and still wet from his bath earlier.

>>955
More or less, yes. It's not that big a wound. A good night's sleep will suffice I hope.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  957

>>956
I nod and turn my attention to Duckypuss.

"You've been very brave. Raft rides and goblins. Very brave." I pet the donkeys' mane.

Country code: us, country type: geoip, valid: 1  958

>I start searching the felled goblins, recover my throwing axe, and clean it and the halberd off

Country code: at, country type: geoip, valid: 1  959

File: 1766432456606.jpg (51.81 KB, 244x294, twi201.jpg)

>>957
Duckypuss seems to be quite pleased and rubs its muzlle against you.

>>958
You find a measily Roll 3d6 = 10 copper pieces on the goblins. They also have Roll 1d4 = 2 rations on them, none of them with any alcohol.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  960

>>958
"Hey Naz, is Duckypuss a girl donkey or a boy donkey?"

Country code: us, country type: geoip, valid: 1  961

File: 1766432815744.png (47.79 KB, 194x229, in_abundance.png)

>>959 "so uncivilized...."
>>960 "she's a girl donkey!"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  962

>>961
"Oh I'm sorry girl."

Country code: at, country type: geoip, valid: 1  963

File: 1766433270178.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

Boronian checks if everything is in order.

"Shall we continue our journey? I think we have been near this river long enough."

Country code: us, country type: geoip, valid: 1  964

File: 1766433352432.jpg (3.1 KB, 168x182, dwarf.jpg)

>>963 "Yes, let's get out of this mud...."
>I start munching on one of the acquired rations.
"goblin snacks, anyone?"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  965

>>963
"Agree. Now that we're all back together, let's continue."

Country code: at, country type: geoip, valid: 1  966

File: 1766433593938.jpg (79.68 KB, 384x346, twi197.jpg)

>>964
>>965
Fina takes the other ration and nibbles on it. It's stale bread and some stripes of dried meat. Not really anything to write home about.

You continue your journey towards Kaemonmund, which you reach at the evening of the next day.

Unlike the raft tour it was rather uneventful.

Vinifera, you may regenerate health and mana (both 1d6-1).

Country code: us, country type: geoip, valid: 1  967

>takes a look around the town/village

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  968

>>966
>Health
Roll 1d6 - 1 = 0
>Mana
Roll 1d6 - 1 = 4

Country code: at, country type: geoip, valid: 1  969

File: 1766433997066.jpg (79.68 KB, 384x346, twi197.jpg)

>>967
>>968
The village has approximately 300 inhabitants. There are two taverns "Night Wind" and "Firun's Salvation", as well as a brothel "Red Rahja".

A trading post stands on the riverbank opposite of the small harbor. The settlement is frequented mainly by hunters and rangers.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  970

>>969
"Kind of surprised for a small village to have a brothel of all things."

I look at the Night Wind and Firun's Salvation to see what they're like in difference.

Country code: at, country type: geoip, valid: 1  971

File: 1766434300456.jpg (51.81 KB, 244x294, twi201.jpg)

>>970
Night Wind is definitely the place were merchants sleep. It's cleaner but also more expensive. The other one seems to be frequented by hunters, is a very low standard.

Most likely it is also the hunters who frequent the brothel, after having spents weeks in the wild.

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  972

File: 1766434450409.jpg (301.77 KB, 1920x1080, Beauty-disneyscreencaps.com-27…)

>>971
"Hm... how about Firun's Salvation?"

Country code: us, country type: geoip, valid: 1  973

File: 1766434469014.png (1.1 KB, 50x50, dwarf9.png)

>>970 "We should get a room where you can get dried off.
I think I'll check out the trading post in a bit."

Country code: at, country type: geoip, valid: 1  974

>>972
Like I said, "The other one seems to be frequented by hunters, is a very low standard."

>>973
The trading post is pretty well stocked, a place where you can buy anything you want for staying in the wild, or want to go searching for gold.

Country code: us, country type: geoip, valid: 1  975

>>974 (How far is it to the next village according to the map? And what is it called?)

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  976

>>974
"I know we're not hunters, but if it's like a hunter's lodge, then it must be cosy in there.
But I don't mind whichever choice of the group."

I look to Nazom, Fina and Boronian.
"Where do you lot want to stay?"

Country code: at, country type: geoip, valid: 1  977

File: 1766434834468.jpg (5.47 MB, 4317x4214, map.jpg)

>>975
Fina checks the map.

"The next target should be Koskjuk. There's no road going there.

I guess we can rent a boat here. Should be two days. If we go through the wild, six."

Country code: at, country type: geoip, valid: 1  978

File: 1766435076318.jpg (16.38 KB, 197x262, Boronian Steinhauer.JPG)

>>976
"I leave it to you, as long as it's dry."

Country code: us, country type: geoip, valid: 1  979

>>976 "cheaper is better I think!"
>>977 "let's see what we can find out about traveling to Koskjuk"

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  980

>>977
"Hm, we could ask locals what's best. I'm... not too keen on going near any body of water bigger than a bathtub anytime soon."

>>978
"Well, looking at through the windows, Firun's place seems a bit... run down. Maybe Night Wind is a better choice."

Country code: at, country type: geoip, valid: 1  981

File: 1766435211146.png (246.36 KB, 618x496, twi203.png)

(( I'm afraid it's getting late for me, so I have to wrap it up. Thanks for joining again! ))

Since you had to test your Strength so much during the raft journey, you can attempt to increase your Strength by 1.

Roll a d20, if you roll higher than your current stat, it goes up by 1.

Country code: us, country type: geoip, valid: 1  982

File: 1766435343710.jpg (164.09 KB, 500x739, dwarf-fortress-strange-mood.jp…)

>>981 Roll 1d20 = 12
((thanks for hosting!))

>>980 ((thanks for coming; Merry Christmas!))

Country code: at, country type: geoip, valid: 1  983

File: 1766435455197.png (128.04 KB, 322x375, twi192.png)

>>982
Unlucky! Still, thanks for joining!

Epic Mount!Hero.tYu2gCountry code: gb, country type: geoip, valid: 1  984

File: 1766435537657.png (77.23 KB, 500x533, Epic Mount is festive.png)

>>981
Roll 1d20 = 19

>>981
Thanks for hosting.

Some notes for next time:
>We just go through crossing a harrowing river.
>We fought goblins that tried to steal Duckypuss.
>We arrived at the village of Kaemonmund.
>We yet to decide where to stay.
>>Night Wind is a tavern for merchants, more comfortable.
>>Firun's Salvation is run down place for hunters. Kind of dirty.
>>There is a brothel.

>>982
You too! Merry Christmas!

Country code: at, country type: geoip, valid: 1  985

File: 1766435613816.png (246.36 KB, 618x496, twi203.png)

>>984
Lucky! Your Strength is now 12!

Thanks for playing again!


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