A past tragedy:
The friends have left someone for dead in the past, and this event has shaped their present.
A mysterious underworld:
The friends are drawn into a nightmare realm where they must confront their past and potentially rescue their lost friend.
A game of deadly consequences:
The friends are forced to play a dangerous game with life-or-death stakes, where not everyone will survive.
The power of friendship and memory:
The friends must rely on each other and their shared memories to overcome the challenges in the underworld.
Roll 1d20 = 2<
>>12130"I told you once Rider you can't use that obscuring line of sight on me I
HAVE NO SOUL TO BURN."