>>953Reasonable enough. All I care about, personally, is the ability to walk around in first person in the ship I bought after kicking tires at the dealership, with my hard-earned money from mining/salvaging/trading.
So far, Star Citizen's 'gameplay' has impressed me over Elite, but that's not a high bar.
it's janky as fuck, though. And the jobs are fairly basic. But it's enough. I'm mostly there to become a part of the world, so to speak. To build my own story.
it's why first thing I did was dress up. Get some threads that reflect the character I'm going with.
> sci-fi, but we're also scrappy and act like road warrior in space meets space farmers asthetic[b][/b]I'm the reverse. To each their own, I suppose, but I always despised the sleek curved Star Trek esque design of clean futures without any grease or oil stains on your engineers.
I prefer Traveler's setting overall. Multiple planets means people get a lot more options for scapegoating, power, politics, and the works. No reason to think just because we're in the stars dragging meteors to planets, things'll be sunshine and roses. And no matter what you do, rules of mass are rules of mass. Curves look nice, but they don't necessarily do anything.
It's why I like designs like the RAFT. Industrial. Working. Feels like something I'd see at the shipyards. Not some fancy curved shuttle designed to be flown in an airshow or displayed on a runway.
Though, to be fair, you can get that too. The Origin 100i series are much more that style. And Crusader's overall design is much 'cleaner', if you prefer, too.