>>2078I use Warhammer as a template, so admittedly, most my knowledge is surface-level.
But I also think that works.
In either case, if you want Warhammer Fatnasy lore, I highly recommend checking out PancreasNoWork.
He sometimes swings more into AoS, and does a bit of 40k here and there too, but for a nice overview that actually touches into some of the lesser known tidbits while staying entertaining, he's my favorite.
Do or Don't: Seraphon (Lizardmen)
>I suppose it would depend on who the big bad evil guy is in the campaign.Depends on how you're running, but you could easily skip the lot.
The beauty of Warhammer 2nd Edition is that you don't have to play John Protagonist, Hero of the Darkest Hour.
You can play Joe Shithauler. Literally. I'm pretty sure shit cart pusher is one of the 'starting' jobs.
Overarching plots aren't necessary, you can actually pull a proper boardertown fuss of "Goblins to the north, ogres to the south (paid off), Skaven underneath us, elven pirates on the ocean, Vampires on the other side of the mountains, and the Dwarves are mad we shorted them two copper on a shipment of pelts."
This is all accurate fare for the region that the Boarder Princes find themselves in.
I'm probably underselling it.
The beauty of Warhammer Fantasy is, there's always a reason for everyone to club everyone.
There's also a reason for nearly everyone to get along for a bit. Bar perhaps a few particulars, anyway. You can 100% have Skaven and Humans living together in peace. Well, maybe not
peace, but, they're not trying (openly) to wipe eachother out.
Most the exceptions are guys like the Lizardmen and the Wood Elves, really, and even the Lizardmen are willing to trade. Only the Wood Elves are true "Fuck off" isolationists.
The lizardmen will probably still eat a skaven on sight, though... But that can be tweaked.